Legends of Ludo Whitepaper
  • INTRODUCTION
    • 👋Welcome
  • The Adventure
    • ðŸŽŪGameplay
    • ðŸĪšThe Hero Path
      • ♟ïļWarrior NFT
      • ⚔ïļBattle, Earn & Grow
    • 🗝ïļBecome a Lord
      • 🌄Land NFT
      • ðŸ’ļBuild, Earn & Grow
  • The On-Chain Economy
    • ⚡BOLT Token
    • 💰Treasury & Fees
    • ðŸ’ļGame-Fi
      • Marketplace
      • Renting & Leasing
      • Staking
      • DEX
  • OPERATIONS
    • ðŸ‘Ļ‍ðŸ’ŧTechnology
      • Blockchain
      • Smart Contracts
      • Wallet
      • Matchmaking
      • Anti-Cheat Technology
    • ðŸ›ĢïļRoadmap
    • 🍇Community
  • Team
    • ðŸ‘ŦTeam
    • 💰Investors
  • Other
    • ðŸ“ĢDisclaimers & Risks
    • ðŸ’ĒChange Log
Powered by GitBook
On this page
  • Anti-Cheat Technology v1
  • Anti-Cheat Technology v2 (In 2023)
  • Council
  1. OPERATIONS
  2. Technology

Anti-Cheat Technology

Legends of Ludo is a skills based universe, so we're very proactive and on-guard for bad behaviour. We use technology to solve most of our problems and here are the measures we've taken:

Anti-Cheat Technology v1

  • Auto-Detection of Scripts such as auto-click events that gives advantage to the player --> We have further limited this behaviour by proactive checks and adding game elements at random positions.

  • Game Code Modification which is often done in a "client-server" model, where users get access to client variables and use it to their advantage. This has been limited by software obfuscation.

Anti-Cheat Technology v2 (In 2023)

  • Secret Alliances detection

  • Multi Account detection

  • Real time cheat detection

Council

Council verifies games flagged with bad behaviour by automated systems/users and takes appropriate action against users.

PreviousMatchmakingNextRoadmap

Last updated 2 years ago

ðŸ‘Ļ‍ðŸ’ŧ