Anti-Cheat Technology
Legends of Ludo is a skills based universe, so we're very proactive and on-guard for bad behaviour. We use technology to solve most of our problems and here are the measures we've taken:
- Auto-Detection of Scripts such as auto-click events that gives advantage to the player --> We have further limited this behaviour by proactive checks and adding game elements at random positions.
- Game Code Modification which is often done in a "client-server" model, where users get access to client variables and use it to their advantage. This has been limited by software obfuscation.
- Secret Alliances detection
- Multi Account detection
- Real time cheat detection
Council verifies games flagged with bad behaviour by automated systems/users and takes appropriate action against users.
Last modified 10mo ago