Anti-Cheat Technology
Last updated
Legends of Ludo is a skills based universe, so we're very proactive and on-guard for bad behaviour. We use technology to solve most of our problems and here are the measures we've taken:
Auto-Detection of Scripts such as auto-click events that gives advantage to the player --> We have further limited this behaviour by proactive checks and adding game elements at random positions.
Game Code Modification which is often done in a "client-server" model, where users get access to client variables and use it to their advantage. This has been limited by software obfuscation.
Secret Alliances detection
Multi Account detection
Real time cheat detection
Council verifies games flagged with bad behaviour by automated systems/users and takes appropriate action against users.
Last updated